Scrooms

SCROOMS Instruments Catalog

Every major catch instrument, where it comes from, and when to equip it after Crescendo.

Last updated:

Instruments Catalog

Instruments are the backbone of SCROOMS progression. Each tool carries Precision, Harmony, Tension, Luck, Tune Speed, and a Resonance tier that caps the Hz bands you can clear. This catalog walks the full narrative path from Leo’s free lute through endgame Keytaria and Mothwing. After Crescendo Valley, family minigames for Wind / Strings / Percussion / Keys were reworked, the level cap sits at 250, and eight or more new instruments joined the ladder — always re-read live cards. For ranked picks, open the instrument tier list; for zone gates, use the areas guide.

How instruments work

Equip from the Equipment Bag → Instruments slot, then close the bag before playing (see Controls). Families change catch minigame feel after the Crescendo reworks, but Resonance remains the hard gate. If a target’s frequency sits above your Resonance Roman numeral, upgrade or swap before blaming Luck.

Approximate Resonance ceilings climb from I (~100 Hz) through mid tiers into multi-kilohertz bands, with X treated as uncapped. Match tools to the area you are entering.

Songkeeper’s Grove

Wooden Lute — free (Leo)

Your first instrument. Accept Leo’s gift during the opening quest, equip it, and land your first Redcap-tier catches. Stats are minimal (small Precision, Resonance I). Replace it as soon as the tutorial allows a shop buy.

Tamer’s Guitar — 100 Chimes

Tutorial merchant upgrade. Resonance still early-tier, but Precision and light Luck make sells less painful. Complete the equip step the quest asks for, then start saving toward Tambourine or Violin.

Adventurer’s Tambourine — 750 Chimes

Value king of the Grove shop. Tune Speed bonuses shrink every encounter, which compounds Chimes per hour while you learn timing. Strong Resonance II stepping stone.

Violin of Pilgrimage — 4,500 Chimes

Early Luck flagship. Buy when your sell loop is stable. The Violin carries Grove farming through rares and funds the trip into Bluestone. Ranked S in the early tier list.

Floral Flute — Elanor quest

Earned by finishing Elanor’s garden / florist line in the Grove. Not a shop price. Useful wind option and a quest milestone; keep it for variety and specific band coverage while you push main upgrades.

Forest Spirit’s Lyre — Fenna quest

Complete Fenna’s Mantle of the Songkeeper (Koroom, Eternal Rose, offering), then equip the Lyre. Mid Resonance bump plus Verdant mutation access make this one of the most important non-shop tools in the game. Full steps: Forest Spirit’s Lyre. See mutations for the ×2 sell multiplier.

Bluestone Caverns

Prospector’s Lute

Cavern shop lute built for harsher bands. Grab it when Grove tools start failing Hz checks on Fungstone-tier and higher cavern entries. Exact board price can shift in Early Access—read the live vendor card.

Blackwood Fiddle — about 9,500 Chimes

Precision and Tune Speed oriented cavern fiddle. Buy when control errors, not Resonance, are ending your catches. Many players hold Fiddle until Deepchord, then sell surplus catches to finish Pell’s purchase.

Deepchord — 16,000 Chimes after Pell’s quest

Signature Bluestone instrument. Finish the memory-machine / Answer the Machine style quest chain with Pell, then purchase Deepchord. Resonance climb plus Runic mutation passive redefine mid-game money. This is the instrument most guides call the true end of “early kit.”

Sorin’s Respite, Sanctum Magus, and Tall Trees

Stillwater Flute

Later wind tool tied to calmer / water-adjacent progression routes. Equip when its Resonance and family match the pool you are clearing; otherwise keep Deepchord or regional shop gear.

Sorin’s Last Verse — ~28,000 Chimes after quest

Finish the Respite spine (Ilya, Yumi, Ico, trial), then buy from Ico. Regional crown and Resonance bridge into Sanctum content. Walkthrough: Sorin’s Last Verse.

Soaring Tone — 35,000 Chimes

Sanctum Magus shop spike for Luck and higher bands. Expensive but extends relevance before Tall Trees prestige tools. Skip only if a quest instrument will obsolete it immediately.

Magus’ Requiem — Iblis quest

Sanctum quest crown: Runic trio, Deep Halls keys, piano recovery. Not a shelf buy. Guide: Magus’ Requiem.

Heartwood Drum

Tall Trees percussion anchor. Bring it for drum-family minigames and regional Scrooms once Treeline content is open. Pair with cooking speed or luck dishes when climbing for Chimes.

Crooked Chime — earned

Quest reward (Aube / Vigil line in community notes), not a simple shop buy. High Resonance utility; finish the quest when gated rather than trying to brute-force bands with outdated tools.

Ballad of Three Reigns — 160,000 Chimes

Prestige ceiling purchase. Own it for completion, Instrumentalist-style badge progress, and top-end farms after Keytaria/Mothwing paths are understood. Never empty your mid-game upgrade fund to rush Ballad.

Endgame: Keytaria and Mothwing

Keytaria and Mothwing are the late catch instruments players chase after Undergarden and Crescendo progression under the 250 level cap. Keytaria’s Thorned passive and Mothwing’s Mothdust / Moth Forage passives define endgame mutation hunting. Mothwing runs about 750,000 Chimes on community boards — full buy advice: Mothwing. Check Resonance requirements against the pools in areas before grinding Chimes for either.

Badge and collection goals

The Instrumentalist-style badge track asks you to own a large set of instruments (community guides cite on the order of fifteen). Mix shop buys with quest rewards: Lute, Guitar, Tambourine, Violin, Floral Flute, Forest Spirit’s Lyre, Prospector’s Lute, Blackwood Fiddle, Deepchord, Stillwater Flute, Sorin’s Last Verse, Soaring Tone, Magus’ Requiem, Heartwood Drum, Crooked Chime, Ballad, Keytaria, Mothwing, plus Undergarden or Crescendo additions from patch notes.

Practical loadout tips

  • Carry a Resonance-correct tool for the zone and a mutation-specialist tool for money hours.
  • Recheck vendor prices after every major update and ahead of Ivory Plains; boards change.
  • Enchant with Wishing Shards when available (Stable, Lucky, Acute, and others) to patch weak stats without buying a whole new instrument.
  • Use Rich and Lucky recipes during sell-focused and rare-focused blocks respectively.
  • Practice reworked family minigames before blaming the instrument — Level Up Fast.

Keep this catalog beside the live Equipment Bag; when a tooltip disagrees with a wiki number, trust the tooltip and update your spend plan.

FAQ

Frequently Asked Questions

Quick answers to the most common SCROOMS questions.

How do I get the Wooden Lute in SCROOMS?

Talk to Leo during the opening Grove quest and accept the free starter lute, then equip it from the Equipment Bag before your first catch.

How do I unlock Deepchord?

Complete Pell’s quest chain in Bluestone Caverns, then buy Deepchord for 16,000 Chimes. It enables the Runic mutation passive.

Are Floral Flute and Forest Spirit’s Lyre shop items?

No. Floral Flute comes from Elanor’s quest line and Forest Spirit’s Lyre from Fenna’s trials. Both are earned instruments.

What is the most expensive instrument?

Ballad of Three Reigns is commonly listed around 160,000 Chimes. Treat it as an endgame prestige buy after Keytaria and Mothwing planning.

Which instrument should beginners buy first?

Tamer’s Guitar for the tutorial, then Adventurer’s Tambourine for value, then Violin of Pilgrimage when you can afford the Luck spike.