SCROOMS Undergarden Guide
Open Theodore's lift, clear the four underground areas, and use cooking on the road to level 150.
The Undergarden update expands SCROOMS with an underground region, a cooking system, dozens of new Scrooms, fresh quests, and new instruments. The level cap rises from 100 to 150, and quest experience is buffed across the game. This guide explains how to enter the Undergarden, what each sub-area asks for, how cooking fits your catch and sell loops, and how to spend the new progression room without wasting Chimes.
Bring Songtreads, a reliable light source plan, and a catching instrument with enough Resonance for subterranean frequencies. If you are still finishing Grove unlocks, complete Getting Started and How to Get Songtreads first.
How to reach the Undergarden
The first underground area opens after you help Theodore repair his lift near Songkeeper’s Grove. There is no separate level requirement on the initial Undergarden floor once the lift works. That makes the update reachable for mid-game players who already have basic movement tools, not only level-cap veterans.
Repair the lift, ride down, and treat the first chamber as your hub for the three gated wings. Pick up the new quests early; the patch adds a large quest batch with improved XP, which matters when you are climbing from the old cap toward 150.
The four Undergarden areas
Undergarden proper
The entry floor is simply called Undergarden. Explore freely after the lift repair. Learn the layout, note ingredient spawns, and catch the first wave of new Index entries before you force the harder gates. Use this space to test whether your current instrument can lock local frequencies; upgrade before you burn time on failed high-Hz attempts.
Sunken Chapel
Sunken Chapel asks for Songtreads. If the boots are not glowing when you arrive, open the backpack and select the Core Songtreads tile. The chapel hosts its own Scroom set and landmark routes, so clear quests here once movement is active. Players who skipped Shax’s race cannot bluff this gate with raw level.
Sunless Reach
Sunless Reach is extremely dark. A working light source is the real key, not comfort. Entering without light leads to soft locks on exploration and catching. Prepare the light before you commit to long hunts, and re-check it if you switch hotbar items. Several rarer subterranean targets are tied to this wing, so expect tighter catch zones and higher Resonance needs.
Old Moss
Old Moss is home to the Moth Tribe. Their language is not readable when you first arrive, which blocks progress until you learn it through the update’s quest or discovery chain. Do not assume the area is broken; finish the language requirement, then return. Old Moss rewards patience with unique Scrooms and tribe-related objectives that feed both Index completion and the climb to 150.
Work the four areas in capability order: open Undergarden, clear what Songtreads unlock in Sunken Chapel, prepare light for Sunless Reach, then solve Old Moss language. Skipping ahead usually means standing at a closed prompt.
Cooking ingredients, recipes, and buff rules
Cooking arrives with eleven ingredients scattered through the world. Rarities range from common field picks to fabled finds. You cook at a pot or cauldron; one convenient early pot sits near the default Songkeeper’s Grove spawn side. Ingredients can appear as shiny world pickups on ground, bushes, and trees, so keep your camera moving while you travel between catches.
Published dishes cover teas, stews, glazes, and secret multi-ingredient feasts. Buff types include sell value, walk speed, luck, tone chance, mutation chance, and catch experience. Only one food effect is active at a time, so choose the buff that matches your current goal. Cook sell-value food before a Julian dump, luck or mutation food before rare hunts, and catch-XP food before long quest blocks toward level 150.
Secret recipes exist; experiment when you have spare rares rather than dumping every fabled ingredient on the first try. For money-focused sessions, pair cooking with the habits in Make Chimes Fast.
New Scrooms, instruments, and Resonance checks
The update adds a large batch of new Scrooms for the Index and multiple new instruments, including quest rewards. Subterranean species often sit at higher frequencies than Grove commons, so Resonance remains the hard gate. Review stats in the Equipment Bag before purchases and compare options on the instruments overview and tier list.
Catch fundamentals do not change underground. You still hit the tuning gauge, lock hertz, and hold the catch zone. Dark wings and faster markers simply punish weak Precision, Harmony, and Tension harder. Refresh How to Catch Scrooms if your Perfect rate collapses after the lift ride.
Protect quest-named Undergarden catches. Selling a moth-tribe or chapel objective for a quick Chimes bump can cost more time than the sale earns, especially with thirteen new quests feeding the buffed XP curve.
Level cap 150 and how to use the extra room
The cap rising from 100 to 150 is not only a number; it stretches instrument goals, Index completion, and region mastery. Quest XP buffs make objective stacking valuable again for players who had slowed at the old ceiling. Plan sessions around clear targets: finish an Undergarden wing, cook the matching buff, clear a quest block, then sell.
Do not spend every Chime the moment you hit a new shop. Bank for Resonance jumps that open entire frequency bands, and keep Songtreads plus light tools ready so area gates never strand you. The Ocarina remains useful for returning to sell hubs between underground runs.
Suggested Undergarden session plan
Start at Grove spawn, cook or refresh the buff you need, confirm Songtreads and light, then take Theodore’s lift. Clear Undergarden floor quests and catches first. Move to Sunken Chapel while boots are active. Prepare light and push Sunless Reach next. Leave Old Moss for the language unlock, then finish tribe content with a luck or XP meal active.
End the session with a Homeward sell if packs are full, then review which Index silhouettes and instrument prices block your next hour. The Undergarden rewards prepared loadouts more than raw wandering. Treat each wing as a checklist with a movement or language key, and the update becomes a clean progression lane to level 150 instead of a dark maze.
Frequently Asked Questions
Quick answers to the most common SCROOMS questions.
How do you unlock the Undergarden in SCROOMS?
Help Theodore repair his lift near Songkeeper's Grove. The first Undergarden floor has no extra level gate after the lift works.
What do Sunken Chapel, Sunless Reach, and Old Moss require?
Sunken Chapel needs Songtreads, Sunless Reach needs a working light source, and Old Moss requires learning the Moth Tribe language.
How does cooking work in the Undergarden update?
Collect world ingredients and cook them at a pot for timed buffs such as luck, sell value, walk speed, or catch XP. Only one food effect is active at a time.
What is the new level cap?
The Undergarden update raises the level cap from 100 to 150 and buffs quest experience across the game.
Do I need new instruments for Undergarden Scrooms?
Often yes. Many subterranean targets need higher Resonance and stronger catch stats. Compare upgrades before spending a large Chimes pile.